Minecraft Jigsaw Client For Mac

Nodus hacked client is one of the most popular hacks for Minecraft. It comes with all sorts of features like Xray, wallhack, aimbot, fullbright, Nuker, Fly, HighJump, Sprint and many other combat, player and world cheats. See a full list of features below.

Minecraft Xero Client 1.8.x (1.8 – 1.8.9) Hacked Client (with OptiFine) + Download. Minecraft – Top 5 Minecraft Hacks of 2018 + Downloads. JAM Client works well with Minecraft 1.12.2 and 1.11.2, 1.11 and lower releases. Its authors are making sure you have the most enjoyable experience so they packed it with OptiFine right out of the box. Jigsaw free download - Jigsaw Puzzle, JigSaw, Jigsaw, and many more programs. AVG AntiVirus for Mac. Best Video Software for the Mac How To Run MacOS High Sierra or Another OS on.

Hacked client can give you a great advantage in multiplayer games, however they are not allowed on most servers, so use with caution and on your own risk. If you get caught on a server, you might risk getting banned depending on the servers policies.

This client comes built in with the OptiFine FPS boost mod.

Keybinds
Y = GUI
U = Console

Nodus features
Click here to see all features

  • Movement hacks
    • Auto Walk
    • Derp
    • Fly
    • Freecam
    • High Jump
    • No Fall
    • Sneak
    • Spider
    • Sprint
    • Step
    • Water Walking
  • World hacks
    • Auto Egg
    • Auto Fish
    • No Swing
    • Cave Finder
    • Chest Finder
    • Day
    • ESP
    • Full Bright
    • No Render
    • Notifications
    • Timer
    • Tracers
    • Wallhack
    • Waypoints
    • Weather
    • Xray
  • Building hacks
    • Auto Sign
    • Auto Tool
    • Auto Mine
    • Fast Break
    • Fast Place
    • Build
    • Nuker
  • Combat hacks
    • Aimbot
    • Click Aimbot
    • Force Field
  • Text Radar

In-game screenthots of Nodus client

Changelog for 1.7.2Jigsaw

1. Basic / Client / Sourcecode
+ New class-structure [try to deobfuscate it, dear skids!]+ Improved the obfuscater, smaller classes [also try to deobfuscate this, skids!]* Client update to rel-1.7.2 (I didn’t used MCP to update this version, it took me 28 full hours of work…)
2. GUI
+ Added ‘add to friend list’ & ‘add to enemy list’ at radar
+ Color settings: right click -> lastcolor, left click -> nextcolor
* faster window dragging
* Improved the width / height variables [gives about 2 – 3 more FPS]* Fixed Tooltip renderer
* Better “push” of windows
* Fixed some bugs at the radar
* Improved the radar
* Fixed some minor bugs
– The RearView is currently not working
3. Hacks
* Fixed the CaveFinder
* Improved FullBright
* Improved xRay
4. Chat
* Fixed TAB Complete
– message-stacking is currently not working
5. Hacks/Commands
+ Added browse-command (to open any website with default browser)
+ Liquids (water and lava) are breakable with the Water hack
+ Improved the Block-selection at Nuker
+ Added insult-command [and a special for kinky users…]+ ForceField now with NoCheat-ByPass
+ Block one-hit function at Freecam
+ Added ‘check’-button at the Account Settings (no automatic check)
+ Cavefinder when stucking in freecam
* Fixed ‘chat’-command
* Fixed ‘tracer mode both’
* Fixed ‘aimbot mode both’
* Fixed ‘forcefield mode both’
– !! Sorry, but I can’t add NoFlinch, AutoMine, AutoFish, AutoTool, AutoSoup, BlockESP & unpushable in this update
[There is currently no MCP, like already said…]

Thanks to MChacks for this download.

How to install the Nodus hacked client

First of all, read the readme/install instructions included in the file. Otherwise try to install it this way:

Jigsaw Client Minecraft 1.8

  • Download and extract the zip file.
  • Navigate to “%appdata%/.minecraft/versions” folder.
  • Move the “Nodus” folder to your versions folder. The Nodus folder should contain Nodus.jar and Nodus.json.
  • Start the Minecraft launcher.
  • Click “New Profile” and use the following settings:
    Profile name: Nodus
    Use verison: release Nodus
  • Click “Save Profile”.
  • Choose the newly created profile and start playing!
  • It will tell you that there is a new update, just ignore this message as this is the most recent.

Jigsaw Client

How to use Nodus

When you are in-game, just click Y to bring up the menu / GUI, from here you can choose which cheats to be activated. Press U to bring up the Nodus console.

Jigsaw Client Download

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Jigsaw Minecraft Client 1.8.9

  1. import org.darkstorm.minecraft.gui.component.BoundedRangeComponent.ValueDisplay;
  2. import org.darkstorm.minecraft.gui.component.Button;
  3. import org.darkstorm.minecraft.gui.component.Component;
  4. import org.darkstorm.minecraft.gui.component.Slider;
  5. import org.darkstorm.minecraft.gui.component.basic.BasicCheckButton;
  6. import org.darkstorm.minecraft.gui.component.basic.BasicSlider;
  7. import org.darkstorm.minecraft.gui.listener.ButtonListener;
  8. import org.darkstorm.minecraft.gui.listener.SliderListener;
  9. import me.robbanrobbin.jigsaw.client.main.Jigsaw;
  10. import me.robbanrobbin.jigsaw.client.module.state.Category;
  11. import net.minecraft.network.play.client.C03PacketPlayer;
  12. import net.minecraft.network.play.client.C03PacketPlayer.C04PacketPlayerPosition;
  13. double MACvelY = 0.02;
  14. double fallSpeed = 0.05;
  15. boolean damaging = false;
  16. public static boolean smooth = false;
  17. public double flyHeight;
  18. public Flight() {
  19. super('Flight', Keyboard.KEY_F, Category.MOVEMENT, 'Allows you to fly');
  20. public void onDisable() {
  21. mc.thePlayer.capabilities.isFlying = false;
  22. }
  23. public Component[] getModSettings() {
  24. BasicSlider slider1 = new BasicSlider('Flight Speed', defaultSpeed, 0, 10, 0, ValueDisplay.DECIMAL);
  25. SliderListener listener1 = new SliderListener() {
  26. @Override
  27. public void onSliderValueChanged(Slider slider) {
  28. }
  29. slider1.addSliderListener(listener1);
  30. final BasicCheckButton box1 = new BasicCheckButton('Default Smooth Flight');
  31. ButtonListener listener2 = new ButtonListener() {
  32. @Override
  33. public void onButtonPress(Button button) {
  34. }
  35. box1.addButtonListener(listener2);
  36. }
  37. public void onEnable() {
  38. if(currentMode.equals('AirWalk')) {
  39. damaging = true;
  40. mc.thePlayer.setPosition(mc.thePlayer.posX, mc.thePlayer.posY + 0.01d, mc.thePlayer.posZ);
  41. if(currentMode.equals('Glide')) {
  42. }
  43. Jigsaw.sendChatMessage('.damage');
  44. }
  45. wait = 6;
  46. }
  47. }
  48. public void updateFlyHeight()
  49. double h = 1;
  50. mc.thePlayer.getEntityBoundingBox().expand(0.0625, 0.0625, 0.0625);
  51. for(flyHeight = 0; flyHeight < mc.thePlayer.posY; flyHeight += h)
  52. AxisAlignedBB nextBox = box.offset(0, -flyHeight, 0);
  53. if(mc.theWorld.checkBlockCollision(nextBox))
  54. if(h < 0.0625)
  55. h /= 2;
  56. }
  57. {
  58. return;
  59. double minY = mc.thePlayer.posY - flyHeight;
  60. if(minY <= 0)
  61. {
  62. if(y < minY)
  63. new C04PacketPlayerPosition(mc.thePlayer.posX, y,
  64. mc.thePlayer.sendQueue.addToSendQueue(packet);
  65. {
  66. if(y > mc.thePlayer.posY)
  67. new C04PacketPlayerPosition(mc.thePlayer.posX, y,
  68. mc.thePlayer.sendQueue.addToSendQueue(packet);
  69. }
  70. @Override
  71. if(!smooth) {
  72. mc.thePlayer.motionZ = 0;
  73. mc.thePlayer.capabilities.isFlying = false;
  74. if(smooth) {
  75. mc.thePlayer.jumpMovementFactor = (float) (defaultSpeed / 10);
  76. else {
  77. mc.thePlayer.jumpMovementFactor = (float) (defaultSpeed);
  78. mc.thePlayer.motionY += defaultSpeed / 2;
  79. if(mc.gameSettings.keyBindSneak.isKeyDown()) {
  80. }
  81. if(currentMode.equalsIgnoreCase('MAC')) {
  82. wait++;
  83. && !mc.thePlayer.onGround) {
  84. }
  85. }
  86. && !mc.thePlayer.onGround) {
  87. mc.thePlayer.setPosition(mc.thePlayer.posX, mc.thePlayer.posY + 2, mc.thePlayer.posZ);
  88. return;
  89. else if(mc.gameSettings.keyBindSneak.pressed) {
  90. return;
  91. mc.thePlayer.motionY = -MACvelY;
  92. }
  93. if(currentMode.equalsIgnoreCase('Creative')) {
  94. }
  95. if(currentMode.equalsIgnoreCase('Kick-Bypass')) {
  96. mc.thePlayer.motionX = 0;
  97. updateFlyHeight();
  98. .addToSendQueue(new C03PacketPlayer(true));
  99. if(flyHeight <= 290 && timer.hasTimeElapsed(500, true) || flyHeight > 290
  100. {
  101. }
  102. mc.thePlayer.capabilities.isFlying = false;
  103. if(smooth) {
  104. mc.thePlayer.jumpMovementFactor = (float) (defaultSpeed / 10);
  105. mc.thePlayer.sendQueue
  106. if(flyHeight <= 290 && timer.hasTimeElapsed(500, true) || flyHeight > 290
  107. {
  108. }
  109. else {
  110. mc.thePlayer.jumpMovementFactor = (float) (defaultSpeed);
  111. mc.thePlayer.sendQueue
  112. if(flyHeight <= 290 && timer.hasTimeElapsed(500, true) || flyHeight > 290
  113. {
  114. }
  115. mc.thePlayer.motionY += defaultSpeed / 2;
  116. mc.thePlayer.sendQueue
  117. if(flyHeight <= 290 && timer.hasTimeElapsed(500, true) || flyHeight > 290
  118. {
  119. }
  120. if(mc.gameSettings.keyBindSneak.isKeyDown()) {
  121. updateFlyHeight();
  122. .addToSendQueue(new C03PacketPlayer(true));
  123. if(flyHeight <= 290 && timer.hasTimeElapsed(500, true) || flyHeight > 290
  124. {
  125. }
  126. updateFlyHeight();
  127. .addToSendQueue(new C03PacketPlayer(true));
  128. if(flyHeight <= 290 && timer.hasTimeElapsed(500, true) || flyHeight > 290
  129. {
  130. }
  131. }
  132. if(currentMode.equals('Glide') || currentMode.equals('DMGGlide')) {
  133. this.startingHeight = mc.thePlayer.posY;
  134. if(mc.thePlayer.motionY < 0//If falling
  135. if(mc.gameSettings.keyBindJump.isKeyDown() && mc.thePlayer.posY + 0.5 < startingHeight) {
  136. mc.thePlayer.setPosition(mc.thePlayer.posX, mc.thePlayer.posY + 0.5, mc.thePlayer.posZ);
  137. else if(mc.gameSettings.keyBindSneak.pressed) {
  138. return;
  139. mc.thePlayer.motionY = -fallSpeed;
  140. }
  141. if(currentMode.equals('AirWalk')) {
  142. mc.thePlayer.motionY = 0;
  143. }
  144. @Override
  145. if(damaging) {
  146. }
  147. if(currentMode.equals('AirWalk')) {
  148. mc.thePlayer.onGround = true;
  149. }
  150. mc.thePlayer.onGround = false;
  151. }
  152. }
  153. public String[] getModes() {
  154. return new String[]{'Default', 'MAC', 'Creative', 'DMGGlide', 'Glide', 'AirWalk', 'Kick-Bypass'};
  155. @Override
  156. return currentMode;